No fixes at all really. The game has two tables devoted to displaying objects and creatures along with all of their attributes. That part of the game at least is pretty neat. Unlike the neatness of the objects, the RAM clearing seems to happen sporadically and not always in the correct places. I added in the Gameshark with the codes mentioned above, and it no longer stopped at the DMA logo screen.
I then removed the Gameshark and I could no longer get the game to freeze. Part 2: Then I decided to track down the error down, and I lucked out. If it pulls a 0x, then all is good. If it pulls the wrong thing, it gets stuck in a permanent loop. Now I need to make room for 4 extra commands. Unfortunately, the camera zooming around in most N64 games makes me motion sick. I then tested on PJ64 with the games set to no Expansion Pak. I tracked this down to a variable that should have been double digit hexit?
When this variable is multiplied and added to 0xE, it tried to load a non-existant value stored above 0xFFFFF. Oh Gosh The sound effects themselves are also quite priceless. This is all I will say so as not to spoil the finale for those who have yet to play this title.
It may have made for a good feature in a sequel, but unfortunately, we know what happened on that front. One could also argue that the graphics may not hold up as well today, but they remain some of the best and most inspired on the N64 and are far from damaging to the enjoyment of the title. Something about a trophy that appears but cannot be picked up? This is the most wonderful game I have ever played!
I used to play when I was younger, but I never personally owned the game. I must say that his review is awesome on the game and that no one should say anything different.
Way to go! This is another reason I wish my N64 still worked. I loved this game, though I was stuck on the second part of the jungle level, you know, the one where you kill a hippo by laughing at it with a Hyena.
I could never get over that damn lava pit. The gap was big and there was little room to move around. Otherwise, this game ruled.
Neil i have to agree with you that part always annoyed me and i dont think i ever got over that one i am still stick there… HA HA!!!! The level design was a bit underwhelming at times but I loved this game and still do!
I liked being the kangaroo. Your email address will not be published. Notify me of followup comments via e-mail. Guides Journal Together Retro Forum. EU : EU : June Hardcore Gaming Archived from the original on 31 March Retrieved 7 April Game Informer. GameStop Archived from the original on 8 September Retrieved 6 April CBS Interactive. Archived from the original on 5 February Moo 1 November Game Revolution.
Archived from the original on 3 March Nintendo Gamer. Computer and Video Games. Future plc. Archived from the original on 18 December Retrieved 8 April Archived from the original on 25 March Space Station Silicon Valley Nintendo 64 1. Take-Two Interactive. UBM plc. Intent Media. Archived from the original on 25 July Retrieved 27 March Ziff Davis. Archived from the original on 12 March
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