Un buen hablador que no consigue reprimir su instinto asesino, ayuda al protagonista, ya que considera que no es su tipo de presa. El sigue a la criatura dentro de La Malla en busca de venganza. Lleva un subfusil Uzi , pero con unos pocos cartuchos para el arma. De Wikipedia, la enciclopedia libre. Control de autoridades Proyectos Wikimedia Datos: Q Datos: Q Vistas Leer Editar Ver historial. Atlus con Konami.
Rene Lorraine is a French journalist intent on exposing the secret of the cult that are kidnapping people around Tokyo. The game uses a first-person perspective, very similar to first person shooter games, only without any means of combat.
Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster.
The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companions and finally themselves. Once the companions are attacked, they are killed off permanently. However, the player meets other characters that may replace their lost friends. Only one character may tag along at a time, each having a different ability. Players start with Naomi as the default.
To replace her, Naomi has to die and the player must meet up with the new member. Having someone in their group negates the choice of another character to join; the character ultimately continues their journey without the player, with their fates being revealed towards the end.
There is no combat, as the primary "weapon" players possess is the ability to run fast. Therefore, a strategic plan to move about the areas in the game must be considered. Most of the characters apart from Naomi are able to attack the monster and help players temporarily.
Naomi helps by telling the players the position of an approaching monster, either by dialogue or by a symbol on the map. The main objective of the characters is to reach the surface. The player must be able to interact, take note of clues and find alternative paths to avoid losing a member in the group or other negative phenomena.
An example of this is during the events in the Residential Area; if the player chooses to go down in a set of stairs despite warnings, a companion dies and the player is left alone until they find another companion. Thus, it can be concluded that the members in the game represent the number of lives the player has left. Once the player is alone, any close encounter with the monster results in a game over.
The bulk of the game consists of 3D mazelike maps that all have their own look and feel. Some are set in one level, while others have several layers. Aside from the maps, the only other 3D representation is that of the monster. To some older gamers, Hellnight can be seen as a modern 3D Monster Maze. The pre-rendered representations of each room is played out as a basic point and click.
The player must click on certain areas that are already designated hotspots; eliminating any need for pixel hunting. By pressing left or right, these points of interest are cycled through accordingly. It is in these pre-rendered spaces that the majority of puzzles and conversations take place some puzzles towards the end of the game take place in the 3D world.
The monster never attacks the player in these rooms except for one instance , so they can be seen as a quick safe haven before venturing out into the tunnels again. From Wikipedia, the free encyclopedia. For other uses, see Hell night. This article needs additional citations for verification.
|Autor del sorteo :||chellapp|
|Idioma:||español, inglés, alemán|